![]() Other weapons like Spears, Halberds, Axes, and Claymores barely need extra skills to make useful, whereas knuckles if you dont have skills at the ready in bulk, you're screwed. Other skill trees lend help like Monk parries, infusions, and Shaman's attack speed buff. As well as enemy attacks will always beat out two small punches. Trading blows with the knuckles are absolutely atrocious since if your double attack gets interrupted you do SIGNIFICANTLY less damage. But in this game, most attacks you throw out either need to be after an opponent full combos' or assuming you're going to get a better trade. Is this not the case here? Or does the combat system just not support a flurry-of-attacks weapon very well? The latter, they're faster but weaker of course. Usually the fistfighting options in most games are weaker but much faster. ![]() Originally posted by Midas:I haven't bought the DLC yet. Really hope they get tweeked a bit, I find them horribly weak. This opinion may change over time, but as of now I've used Cloth, Iron, and Brutal Knuckles on Chersonese, Hallowed Marsh, and Antique Plateau enemies and they've all been underwhelming in comparison to pre-DLC weapons or new DLC spells. That's cool! I like that, aside from the fact that it does less damage and knockback than most weapons, is as fast or slower than swords, you have to hit both attacks in order to evenly trade, and if you click an extra time on accident you're locked into 4 attacks. LMB with gauntlets locks you into a one-two-punch combo. I guess you can stack statuses really fast? Your impact is low, your damage is equal to a sword ONLY if you land both punches, and if you knock someone down from impact, you can't actually punch them since they will fall out of your attack range. Of course they have the shortest range, but they make up for it with. That's absolutely horrid for a close up melee build, if you can't react after a dash attack unlike EVERY OTHER MELEE, then these have no point. With Gauntlets you do a jump punch that does ridiculously low impact and you cannot move, attack, or dodge for about a second. Terrible frame data, when you do a sprinting attack with a spear you can dodge roll before an enemy swings, making it very useful for poking blockers. Hammers have high impact and decent damage but are incredibly slow, bows have range but have ammo, all 1h weapons are decent damage and impact mixture but have access to offhand items. I've enjoyed most weapons and they all normally have a balance.
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